Outcome of the two week workshop on the rigging an animation tools in Unreal Engine 5.7.
It was a really fun experience, my first real time working with Unreal Engine properly and I learned a lot.
Here's a biped rig, along with the dragon that's a custom FABRIK solver I made in the Control Rig graph and then an example of a collision setup I had made in Maya, but this time in Control Rig